

There’s also guarding and a rush-in/dodge button, as well as a team-up attack function and an Awakening ultimate attack. The left shoulder button lets you tag in your other two partners, while the right button can charge your energy meter or be combined with face buttons for special attacks. One button does light attacks, the other does heavies, and a third will grab your opponent. Jump Force is an arena fighter with a welcoming control scheme.
#Jump force review unreal engine 4 professional#
It’s only in combat that the game manages to maintain a consistent and professional presentation. Faces remain static and unmoving atop bodies thhat awkwardly flail and limp around, resulting in some of the most animated characters in manga history looking like broken animatronics.įrame rate and animation issues plague the cutscenes, the hub-world, and even the menus. Villains like Frieza will motionlessly float out of scenes, and characters will awkwardly skate and slide along the ground as they clumsily transition through animations. Those qualities carry throughout the entire game for nearly six hours of cutscenes. The very first cutscene of the game struggles through a choppy framerate and boasts wild character pop-in and clunky animations.

Regardless of writing, the visual quality in all of these cutscenes is also an absolute mess. There are a handful of charming character interactions, but they’re sprinkled throughout a lengthy and bland campaign. Every piece of dialogue is plain and predictable, and there are rarely any moments that do anything other than move the dull plot along. Goku fights Vegeta so good that he is nice again. Vegeta is here, but he’s evil now! Goku is here now. Jump Force is caked head-to-toe in gritty Hollywood bloom and lighting that seems like an unnecessary and unsuccessful attempt to Westernise manga visuals that nobody wanted to be Westernised in the first place.Īs you progress through the main story of Jump Force, you’re treated to cutscenes and writing that just barely meet the same quality threshold as watching a 7-year-old play with a pile of action figures by themselves. Some characters from a certain angle in specific scenes under particular lighting look… fine, but that’s it. It doesn’t help that every scene in the game is complemented by flat and over-exposed lighting straight out of a default Unreal Engine 4 project. The result is a horrifying mess that makes cute and heroic characters like Luffy and Izuku Midoriya look like absolute freak shows.
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Every character in the cast maintains their original manga proportions and designs, but are rendered with what’s approaching photorealistic skin textures and clothing materials. This game has a bunch of bells and whistles, but they’re all out of tune and broken. The player character looks sharp, but everything and everyone else in the game is rough as hell.
